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DITL_2000.txt # 6 entries # item 0: BUTTON (0x04) enabled # bounds: x1=313 y1=257 x2=394 y2=283 # text: "OK" # item 1: CUSTOM (0x00) enabled # bounds: x1=0 y1=70 x2=284 y2=293 # data: "" # item 2: PICTURE (0xC0) disabled # bounds: x1=2 y1=2 x2=375 y2=68 # PICT resource ID: 133 # item 3: PICTURE (0xC0) disabled # bounds: x1=289 y1=149 x2=417 y2=221 # PICT resource ID: 137 # item 4: TEXT (0x88) disabled # bounds: x1=312 y1=131 x2=396 y2=145 # text: "Movement Keys" # item 5: PICTURE (0xC0) disabled # bounds: x1=300 y1=70 x2=405 y2=85 # PICT resource ID: 131 DITL_1134.txt # 3 entries # item 0: BUTTON (0x04) enabled # bounds: x1=179 y1=68 x2=237 y2=88 # text: "OK" # item 1: BUTTON (0x04) enabled # bounds: x1=18 y1=68 x2=76 y2=88 # text: "Cancel" # item 2: TEXT (0x88) disabled # bounds: x1=10 y1=7 x2=243 y2=53 # text: "Are you sure you want to stop playing the current game?" DITL_1132.txt # 2 entries # item 0: BUTTON (0x04) enabled # bounds: x1=190 y1=74 x2=248 y2=94 # text: "OK" # item 1: TEXT (0x08) enabled # bounds: x1=10 y1=10 x2=245 y2=68 # text: "Sorry, the high scores will not be cleared or saved permanently since the disk is locked or full." DITL_1131.txt # 3 entries # item 0: BUTTON (0x04) enabled # bounds: x1=179 y1=68 x2=237 y2=88 # text: "OK" # item 1: BUTTON (0x04) enabled # bounds: x1=18 y1=68 x2=76 y2=88 # text: "Cancel" # item 2: TEXT (0x88) disabled # bounds: x1=10 y1=7 x2=243 y2=53 # text: "Are you sure you want to clear the high scores?" DITL_1130.txt # 21 entries # item 0: BUTTON (0x04) enabled # bounds: x1=432 y1=238 x2=472 y2=293 # text: "OK" # item 1: TEXT (0x08) enabled # bounds: x1=4 y1=3 x2=477 y2=67 # text: " The object of the game is to collect all DIAMONDS and leave through the EXIT to the next level. The problem, there are KILLER ROBOTS trying to kill you by running into you! You can also be killed by running into a dead robot pile." # item 2: TEXT (0x08) enabled # bounds: x1=4 y1=68 x2=477 y2=117 # text: " You make the KILLER ROBOTS run into each other (or the piles they create when colliding) to destroy them. You can use your secret weapon to destroy any KILLER ROBOTS which are right next to you (only" # item 3: TEXT (0x08) enabled # bounds: x1=4 y1=116 x2=477 y2=165 # text: "one use per level). If you cannot make a move without being killed you can Transport yourself (random relocation), this is dangerous as you can be transported on top of a KILLER ROBOT!" # item 4: TEXT (0x08) enabled # bounds: x1=4 y1=169 x2=477 y2=218 # text: " Use the \'Let Killers Loose\' option to let all the KILLER ROBOTS move until no moves remain, only use this when you\'re sure you are in a safe place! GOOD LUCK!! Move using mouse or MOVEMENT KEYS:" # item 5: PICTURE (0xC0) disabled # bounds: x1=234 y1=217 x2=248 y2=299 # PICT resource ID: 136 # item 6: PICTURE (0xC0) disabled # bounds: x1=23 y1=217 x2=38 y2=299 # PICT resource ID: 1136 # item 7: TEXT (0x08) enabled # bounds: x1=42 y1=217 x2=233 y2=230 # text: "- YOU! -" # item 8: TEXT (0x08) enabled # bounds: x1=42 y1=233 x2=233 y2=246 # text: "- KILLER ROBOT -" # item 9: TEXT (0x88) disabled # bounds: x1=42 y1=249 x2=233 y2=262 # text: "- DIAMOND -" # item 10: TEXT (0x88) disabled # bounds: x1=42 y1=265 x2=233 y2=278 # text: "- DEAD ROBOT PILE -" # item 11: TEXT (0x08) enabled # bounds: x1=42 y1=283 x2=233 y2=298 # text: "- EXIT FROM CURRENT LEVEL -" # item 12: TEXT (0x88) disabled # bounds: x1=256 y1=234 x2=265 y2=248 # text: "B" # item 13: TEXT (0x88) disabled # bounds: x1=256 y1=248 x2=265 y2=262 # text: "&" # item 14: TEXT (0x88) disabled # bounds: x1=254 y1=262 x2=267 y2=276 # text: "W" # item 15: TEXT (0x88) disabled # bounds: x1=8 y1=223 x2=17 y2=237 # text: "C" # item 16: TEXT (0x88) disabled # bounds: x1=8 y1=237 x2=17 y2=251 # text: "O" # item 17: TEXT (0x88) disabled # bounds: x1=8 y1=265 x2=17 y2=279 # text: "O" # item 18: TEXT (0x88) disabled # bounds: x1=8 y1=251 x2=17 y2=265 # text: "L" # item 19: TEXT (0x88) disabled # bounds: x1=8 y1=279 x2=17 y2=293 # text: "R" # item 20: PICTURE (0xC0) disabled # bounds: x1=288 y1=224 x2=416 y2=296 # PICT resource ID: 137 DITL_1129.txt # 2 entries # item 0: BUTTON (0x04) enabled # bounds: x1=190 y1=74 x2=248 y2=94 # text: "OK" # item 1: TEXT (0x08) enabled # bounds: x1=10 y1=10 x2=245 y2=68 # text: "^0^1^2^3" DITL_1128.txt # 7 entries # item 0: BUTTON (0x04) enabled # bounds: x1=144 y1=182 x2=204 y2=202 # text: "OK" # item 1: PICTURE (0xC0) disabled # bounds: x1=122 y1=8 x2=227 y2=23 # PICT resource ID: 131 # item 2: TEXT (0x88) disabled # bounds: x1=99 y1=26 x2=249 y2=43 # text: "Version 1.0 (5/25/94)" # item 3: TEXT (0x88) disabled # bounds: x1=57 y1=42 x2=292 y2=57 # text: "Copyright © 1994 by John V. Holder" # item 4: TEXT (0x88) disabled # bounds: x1=5 y1=70 x2=343 y2=118 # text: "This game is shareware. If you don\'t use it, pass it along to a friend. If you do use it, please send $5 to:" # item 5: TEXT (0x88) disabled # bounds: x1=5 y1=124 x2=136 y2=172 # text: "John V. Holder\n2862 Lowell Street\nEureka, CA 95501" # item 6: TEXT (0x88) disabled # bounds: x1=146 y1=108 x2=344 y2=172 # text: "Questions, Comments on line?\nGenie e-mail...: JOHN.HOLDER\nCompuServe....: 75040,1126\nAmerica Online: JohnHolder" DITL_130_High Scores.txt # 60 entries # item 0: BUTTON (0x04) enabled # bounds: x1=287 y1=238 x2=371 y2=259 # text: "Play Again" # item 1: BUTTON (0x04) enabled # bounds: x1=19 y1=238 x2=103 y2=259 # text: "OK" # item 2: BUTTON (0x04) enabled # bounds: x1=185 y1=238 x2=269 y2=259 # text: "Quit" # item 3: TEXT (0x88) disabled # bounds: x1=137 y1=8 x2=247 y2=24 # text: "High Scores List:" # item 4: TEXT (0x88) disabled # bounds: x1=7 y1=54 x2=30 y2=69 # text: "1." # item 5: TEXT (0x88) disabled # bounds: x1=7 y1=71 x2=30 y2=86 # text: "2." # item 6: TEXT (0x88) disabled # bounds: x1=7 y1=88 x2=30 y2=103 # text: "3." # item 7: TEXT (0x88) disabled # bounds: x1=7 y1=105 x2=30 y2=120 # text: "4." # item 8: TEXT (0x88) disabled # bounds: x1=7 y1=122 x2=30 y2=137 # text: "5." # item 9: TEXT (0x88) disabled # bounds: x1=7 y1=139 x2=30 y2=154 # text: "6." # item 10: TEXT (0x88) disabled # bounds: x1=7 y1=156 x2=30 y2=171 # text: "7." # item 11: TEXT (0x88) disabled # bounds: x1=7 y1=173 x2=30 y2=188 # text: "8." # item 12: TEXT (0x88) disabled # bounds: x1=7 y1=190 x2=30 y2=205 # text: "9." # item 13: TEXT (0x88) disabled # bounds: x1=7 y1=207 x2=30 y2=222 # text: "10." # item 14: TEXT (0x88) disabled # bounds: x1=37 y1=54 x2=186 y2=69 # text: "1." # item 15: TEXT (0x88) disabled # bounds: x1=37 y1=71 x2=186 y2=86 # text: "1." # item 16: TEXT (0x88) disabled # bounds: x1=37 y1=88 x2=186 y2=103 # text: "1." # item 17: TEXT (0x88) disabled # bounds: x1=37 y1=105 x2=186 y2=120 # text: "1." # item 18: TEXT (0x88) disabled # bounds: x1=37 y1=122 x2=186 y2=137 # text: "1." # item 19: TEXT (0x88) disabled # bounds: x1=37 y1=139 x2=186 y2=154 # text: "1." # item 20: TEXT (0x88) disabled # bounds: x1=37 y1=156 x2=186 y2=171 # text: "1." # item 21: TEXT (0x88) disabled # bounds: x1=37 y1=173 x2=186 y2=188 # text: "1." # item 22: TEXT (0x88) disabled # bounds: x1=37 y1=190 x2=186 y2=205 # text: "1." # item 23: TEXT (0x88) disabled # bounds: x1=37 y1=207 x2=186 y2=222 # text: "1." # item 24: TEXT (0x88) disabled # bounds: x1=410 y1=53 x2=447 y2=68 # text: "1." # item 25: TEXT (0x88) disabled # bounds: x1=410 y1=70 x2=447 y2=85 # text: "1." # item 26: TEXT (0x88) disabled # bounds: x1=410 y1=87 x2=447 y2=102 # text: "1." # item 27: TEXT (0x88) disabled # bounds: x1=410 y1=104 x2=447 y2=119 # text: "1." # item 28: TEXT (0x88) disabled # bounds: x1=410 y1=121 x2=447 y2=136 # text: "1." # item 29: TEXT (0x88) disabled # bounds: x1=410 y1=138 x2=447 y2=153 # text: "1." # item 30: TEXT (0x88) disabled # bounds: x1=410 y1=155 x2=447 y2=170 # text: "1." # item 31: TEXT (0x88) disabled # bounds: x1=410 y1=172 x2=447 y2=187 # text: "1." # item 32: TEXT (0x88) disabled # bounds: x1=410 y1=189 x2=447 y2=204 # text: "1." # item 33: TEXT (0x88) disabled # bounds: x1=410 y1=206 x2=447 y2=221 # text: "1." # item 34: TEXT (0x88) disabled # bounds: x1=244 y1=54 x2=281 y2=69 # text: "1." # item 35: TEXT (0x88) disabled # bounds: x1=244 y1=71 x2=281 y2=86 # text: "1." # item 36: TEXT (0x88) disabled # bounds: x1=244 y1=88 x2=281 y2=103 # text: "1." # item 37: TEXT (0x88) disabled # bounds: x1=244 y1=105 x2=281 y2=120 # text: "1." # item 38: TEXT (0x88) disabled # bounds: x1=244 y1=122 x2=281 y2=137 # text: "1." # item 39: TEXT (0x88) disabled # bounds: x1=244 y1=139 x2=281 y2=154 # text: "1." # item 40: TEXT (0x88) disabled # bounds: x1=244 y1=156 x2=281 y2=171 # text: "1." # item 41: TEXT (0x88) disabled # bounds: x1=244 y1=173 x2=281 y2=188 # text: "1." # item 42: TEXT (0x88) disabled # bounds: x1=244 y1=190 x2=281 y2=205 # text: "1." # item 43: TEXT (0x88) disabled # bounds: x1=244 y1=207 x2=281 y2=222 # text: "1." # item 44: TEXT (0x88) disabled # bounds: x1=297 y1=54 x2=378 y2=69 # text: "1." # item 45: TEXT (0x08) enabled # bounds: x1=297 y1=71 x2=378 y2=86 # text: "1." # item 46: TEXT (0x08) enabled # bounds: x1=297 y1=88 x2=378 y2=103 # text: "1." # item 47: TEXT (0x08) enabled # bounds: x1=297 y1=105 x2=378 y2=120 # text: "1." # item 48: TEXT (0x08) enabled # bounds: x1=297 y1=122 x2=378 y2=137 # text: "1." # item 49: TEXT (0x08) enabled # bounds: x1=297 y1=139 x2=378 y2=154 # text: "1." # item 50: TEXT (0x88) disabled # bounds: x1=297 y1=156 x2=378 y2=171 # text: "1." # item 51: TEXT (0x88) disabled # bounds: x1=297 y1=173 x2=378 y2=188 # text: "1." # item 52: TEXT (0x88) disabled # bounds: x1=297 y1=190 x2=378 y2=205 # text: "1." # item 53: TEXT (0x88) disabled # bounds: x1=297 y1=207 x2=378 y2=222 # text: "1." # item 54: TEXT (0x88) disabled # bounds: x1=245 y1=33 x2=292 y2=47 # text: "Level" # item 55: TEXT (0x88) disabled # bounds: x1=298 y1=33 x2=345 y2=47 # text: "SCORE" # item 56: PICTURE (0xC0) disabled # bounds: x1=412 y1=47 x2=453 y2=53 # PICT resource ID: 2000 # item 57: PICTURE (0xC0) disabled # bounds: x1=299 y1=48 x2=371 y2=54 # PICT resource ID: 2000 # item 58: PICTURE (0xC0) disabled # bounds: x1=246 y1=48 x2=287 y2=54 # PICT resource ID: 2000 # item 59: TEXT (0x88) disabled # bounds: x1=410 y1=32 x2=457 y2=46 # text: "Colors" DITL_129_Made a high score.txt # 4 entries # item 0: BUTTON (0x04) enabled # bounds: x1=17 y1=102 x2=111 y2=122 # text: "Make it so" # item 1: BUTTON (0x04) enabled # bounds: x1=125 y1=103 x2=185 y2=123 # text: "No" # item 2: EDIT_TEXT (0x10) enabled # bounds: x1=15 y1=70 x2=198 y2=90 # text: "Anonymous" # item 3: TEXT (0x08) enabled # bounds: x1=3 y1=6 x2=213 y2=57 # text: "You have scored in the top ten!\nWould you like to enter your score in the high score list?" DITL_128.txt # 1 entries # item 0: CUSTOM (0x00) enabled # bounds: x1=0 y1=0 x2=450 y2=267 # data: ""